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This project implements 2D GPU-accelerated volumetric raymarching in Godot 3.0. It results in these cool volumetric shadows of clouds and other things. You can replace the density texture with other things to play around with the shadow casting behaviour.
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5 months ago 00:03:32 1
Самые лучшие в мире моды на графику в KSP
5 months ago 00:44:42 1
KSP моды Графика, облака, атмосфера, как установить и где взять