Volumetrics: Introduction to ray marching tutorial | Unity

Let’s get our heads in the clouds! In this tutorial, you’ll learn how to construct a cloud in Unity in three stages. If you want to follow along with this video, download the project from GitHub: This tutorial comes from a recipe featured in our “Recipes for popular visual effects using the Universal Render Pipeline” e-book: Timestamps: [0:00] Intro [0:28] Cloud construction [1:21] Create a simple sphere within the boundaries of a cube mesh [2:00] Use 3D textures to define the cloud shape [6:11] Add lighting to create cloud highlights and shadows #unity #gamdev #URP
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