Volumetrics: Introduction to ray marching tutorial | Unity
Let’s get our heads in the clouds! In this tutorial, you’ll learn how to construct a cloud in Unity in three stages.
If you want to follow along with this video, download the project from GitHub:
This tutorial comes from a recipe featured in our “Recipes for popular visual effects using the Universal Render Pipeline” e-book:
Timestamps:
[0:00] Intro
[0:28] Cloud construction
[1:21] Create a simple sphere within the boundaries of a cube mesh
[2:00] Use 3D textures to define the cloud shape
[6:11] Add lighting to create cloud highlights and shadows
#unity #gamdev #URP
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