Project files are available as a Tier 3 reward on my Patreon:
Twitter:
Mastodon: @GhislainGir@
Links -
Ryan Brucks’ pseudo volume texture blog post:
0:00 Intro
1:58 Demo - Basics
3:33 Demo - Jobs
7:44 Demo - Material
9:05 Demo - Limitations
10:22 Demo - 3D Flow
11:51 Breakdown - Editor Utility Widget
14:30 Breakdown - Logs
15:50 Breakdown - Voxel Grid
15:50 Breakdown - Initialization
17:30 Breakdown - Gather Jobs
18:20 Breakdown - Apply Job
18:54 Breakdown - Batch
20:30 Breakdown - Complete Job
20:45 Breakdown - Apply Job Implementation
22:12 Breakdown - Masking Voxels
23:06 Breakdown - Summary
24:00 Breakdown - Export Voxels
25:35 Breakdown - Ray-March Shader
26:27 Outro
Hey all! I’m back with yet another very experimental blueprint tool. It comes with a bunch of tools to let you paint & bake a volume texture in a very artistic way. Usage includes: 3D flowmap, light scattering approximation, low res volumetric light map and so on... Hope you’ll like it :)
Cheers!
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