LibGDX Part 3: Aspect Ratios & Viewports - Creating Super Mario Bros
Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!
Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!
Please feel free to ask questions, I am always willing to help when needed!
If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn’t
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LibGDX Part 3: Aspect Ratios & Viewports - Creating Super Mario Bros
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