LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation
READ ME:
You might get class cast errors. Use the forced cast get method instead.
tileSize = ().get(“tilewidth“, );
I use my resource manager to load textures, music, and sound files. I also show you my animation class to use for Box2D sprites in a future video.
And cleaning up the Play game state.
Part 6 source code:
Bunny/Block Bunny
blog:
skype:
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