LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
IMPORTANT NOTE: I didn’t do the jumping mechanic in the contact listener correctly. It doesn’t matter right now, but it will later. I’ll fix it in part 6.
Here we learn what sensor fixtures are, and how to use it combined with our contact listener to make the player jump.
Part 4 source code:
Bunny/Block Bunny
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LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping