Create Semi-Realistic Procedural Skin in Blender

This tutorial goes over how to create a semi-realistic, procedural skin shader. First we talk about each map and what it does, and then we walk through the process of creating the shader. This shader is intended to be a fair balance between set-up complexity and final results. It’s not 100% realistic, but it should do a good job of taking your basic “SSS only“ skin material to the next level. For a truly realistic, accurate skin, image maps are required. We’ll call this “pretty good.“ Support me on Patreon to join our private Slack channel and receive tutorial files! Have fun playing around with the basic setup and feel free to add more and more nodes to create more detail like scars and moles. The possibilities are endless! Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you’d like to see me cover! Thanks for checking out this video! Please ’Like’ it if you like it, and Subscribe to be the first
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