「ロックマンX7」Rockman X7 Walkthrough (JP, ENG SUB) — Part 8, Air Force - Wind Karasting
Гайз, ду ю спик рашн? Включайте субтитры для перевода НА РУССКИЙ, ибо он есть ^.^
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About emulation, I think I can emulate X7 without any fear because I own Rockman X Anniversary Collection 2 that does not want to run the games I needed well. Although I know this will not work when I’ll eventually need to record Command Mission. Blame CAPCOM for not re-releasing this game, Irregular Hunter X and GameBoy titles that are important.
There’re some audio lags here and there, and I now know how to solve that problem, but I don’t want to suffer my way through this game again (especially the last two stages). You still can read the subtitles.
Only voiced dialogues will be translated. Not Alia’s navigation, nor Dr. Right’s Capsules’ messages.
Timestamps for the story bits:
Irregular Dialogues: 10:01
Scenes after the stage: 13:59
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This. Was. A. Nightmare.
Air Force stage is, well, in the air. It’s pretty similar to Storm Fukuroul’s Stage from X4 (Actually half of the Red Alert is literally a parallel to the Repliforce). But at least that stage didn’t had bad camera angles, constantly moving airships and Injured Repliroids just hanging in the air, moving at the same speed as the entire freaking air fleet. I have been restarting this stage for 4 hours just to get all of Repliroids saved, and also get that friggin’ Heart Tank... but I said “No, that’s enough, I know it’s possible and I’ve shown where the Heart Tank is in my footage, it’s still a Rockman X7 WALKthrough and not PLAYthrough, so I’ll let people look at how someone resques that Repliroid and gets Heart Tank without dying: “
I got Heart Tank off screen. Just to save my sanity.
After that hell is over, this stage gets A LOT EASIER, although camera problems are still present until the very end.
Also, can anyone tell me why axe-throwing monkey Repliroids are here and who the funk thought placing them on small airships was OK?
Wind Karasting is our final opponent before the final batch of stages. I actually like the boss fight mechanic and i didn’t have bad time with it. Our crow tengu mostly stays at the background, launching homing missles at hunters. You can stop him from launching these if you shoot him with Charge Shot or his weakness - Sniper Missle\Hieijin. Then he’ll retreat, and start doing the same thing or he’ll try cutting you down up close, landing on the foreground. He does not have any other suprises up his “sleeves“ so he should go down fairly quickly.
After the crow tengu had his last caw, X and Axl get Wind Cutter and Zero gets V-Hanger, a pair of... boomerang daggers? And learns Souenbu - one of the useful techniques Zero has in this game (Although it’s already the end of the game and I won’t use it in my main walkthrough anyway. Sheesh me, Zero is still a B rank while X and Axl are both Special A ranks... I tried raising Zero’s rank higher before this stage, but eventually it went down again after I had beaten the preultimate stage).
So the Irregular Hunters recieve the coordinates for Crimson Palace - Red Alert’s base. And it was kinda out nowhere too as that location wasn’t showing on the radar at all before. Signas isn’t all sure on whatever or not does Red Alert play tricks with the hunters so he tells our trio to be “extremely cautious“. X starts to recemble himself more and more (although he’ll still be stubborn as heck after the whole conflict is over), and Zero asks if Axl is ready to get moving (actually, in the alternative version of this scene, Zero says the exact same thing to him as Red said in the very beginning of X7 “Let’s go [Axl]. Are you ready?“. Here it sound a little different, but still pretty close). Axl is lost in his thoughts however, knowing that he’ll have to face Red really soon...
Also you can find that alternative scene here:
Palace Road is next. It’s almost over.
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