OpenGL 3D Game Tutorial 36: Instanced Rendering
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
The final particle effects tutorial, this week about instanced rendering!
storeMatrixData() Code:
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = ;
vboData[pointer ] = matrix