3D Programming - Simple Marching Cubes - v02 | OpenGL
Smoother version. Now the vertex on each edge is computed via interpolation according to actual densities at corners, while in the very basic version shown in previous video I just took the edge mid point.
I added also the possibility to move the surface at different density values.
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Что нового в GIMP 3.0 RC 1 | Новая эра GIMP уже почти наступила