3D Programming - OpenGL - Ambient Occlusion via Voxel Cone Tracing
small improvements on my AO implementation using Voxel Cone Tracing.
reducing banding.
Now it is time to add some performance improvements, since my graphics card starts to scream on complex scenes xD
In case you are interested to see more ON/OFF comparisons in some popular scenes let me know in the comments.
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3 weeks ago 00:00:17 3
Cappie // Mita😳- Rock n Roll -【MMD MiSide 4K | 60FPS】