Ornatrix for Maya: Hair for games(real-time hair). Part 18

In this video, I’m working on the back of the hair near the bangs using the new Ornatrix Maya tools for the Edit Guides. As usual - I look at the result of work in Arnold Renderer. --- CONTENT: 0:00 - About subtitles, voice acting, editing. 0:05 - What is this video about? 0:42 - Welcome and what am I doing on this channel? 0:53 - About Patreon, closed Discord chat, answers to questions, Feedback, etc. 1:05 - Autodesk “Поинт“ 1:19 - Ephere 1:22 - Good news for Ornatrix fans. 1:39 - About the support and development of the channel. 2:02 - About Youtube community. 2:13 - I continue to edit the back near the bangs. 26:20 - Checking the result in Arnold Renderer. 47:16 - Commenting on a mistake I made with Clumps. I’m talking about a cool trick in Generate Strand Data. 49:54 - Talking About Selection Performance in Edit Guides and Why Use Isolation in BakedHair 52:36 - I’ll tell you how to generate new groups for selected clamps. 1:04:30 - Forrender Renderfarm 1:04:38 - Promo code to use 15% lifetime discount o
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