Ornatrix for Maya: Hair for games(real-time hair). Part 12

In this video, I continue to refine the hair mask and parting, as well as the temple line in Ornatrix Maya. I also tweak the Length and see what happens in the Arnold Renderer. --- CONTENT: 0:00 - About subtitles, voice acting, editing. 0:05 - What is this video about? 0:42 - Welcome and what am I doing on this channel? 0:53 - About Patreon, closed Discord chat, answers to questions, Feedback, etc. 1:05 - Autodesk “Поинт“ 1:19 - Ephere 1:22 - Good news for Ornatrix fans. 1:39 - About the support and development of the channel. 2:02 - About Youtube community. 2:13 - Adjusting the hair growth mask 6:44 - Adding new guides with the new “Create“ tool 8:15 - Added new HairFromGuides - because there was a crash while transferring the guides to the new mask. Therefore, I copy all settings to the new HFG. 10:21 - Adjust Length modifiers 11:20 - I’m analyzing what happened. 14:35 - Duplicated object to avoid all bugs after transferring to a new mask. 17:19 - I draw a Parting Mask. 21:22 - Working out a line of gui
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