Export Alembic Animations to Unreal Engine the correct way (WITH MATERIALS)
Export Alembic Animations to Unreal Engine the correct way (WITH MATERIALS)
Whether you are using Blender, Maya or 3D max I have found importing alembic cache files into Unreal Engine does not work with letting us apply materials and textures back to separate pieces of geometry.
After trial and error I found a method that works, and mainly down to one discreet setting in Unreal.
Today I will show you the correct way to export alembic to unreal from your 3d app (We use Maya, but will work for any software) then import into Unreal.
If done correctly we can re-apply materials. I hope it helps!
Let me know in the comments how you get on, thanks for watching
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