Cinema 4D Particles: Explore with Vladislav Solovjov – Demystifying Post-Production – Week 2
Tune in for the second episode of our Demystifying Post-Production series about Cinema 4D’s new particle system with Creative Director and Artist Vladislav Solovjov. Vlad will be sharing some insights about his creative process, his experience, and the technical explorations involved in creating Maxon’s eye-catching promo video for the new particle system.
00:00:00 Waiting-loop
00:00:36 Welcome Vladislav Solovjov
00:02:02 Housekeeping
00:07:26 Today’s Topic Particle
00:08:57 Colorful Vortex Explosion
00:11:44 __ Color Mapper [1], Velocity
00:13:13 __ Flock Modifier [1]
00:15:12 __ RS Camera, Motion
00:16:08 __ RS Camera, Bokeh
00:16:46 __ Forces, Attractor, Turbulence [1]
00:16:42 __ Rotation, Noise, Shader Field
00:18:18 __ Forces, Friction, art directing
00:19:47 __ RS, Color correction
00:20:37 Hand - Arm, Surface Attract
00:21:54 __ Forces, Turbulence [2]
00:23:59 __ Flock Modifier [2]
00:25:26 __ RS Render
00:25:51 __ MG Tracer, Alembic
00:28:12 Q - Flock like Push Apart [1]
00:29:01 Q - Spline Emitter for Vortex
00:30:28 Q - Spline Emitter as Child [1]
00:31:47 Q - Circle Emitter, not Spline
00:32:47 Q - Particles, 3rd party render [1]
00:34:35 Q -- Workaround via MoGraph
00:35:20 A - Flock like Push Apart [2]
00:35:39 A - Spline Emitter as Child [2]
00:35:54 A -- Child exception Reproduce
00:36:56 A - Particles, 3rd party render [2], VRay
00:37:11 Q - Is Vlad using Houdini besides Cinema 4D
00:37:33 Q -- Vlad’s reply and Cinema 4D use
00:40:11 Q -- Noseman’s take on Software
00:42:36 Q - Create a complex workflow, get clients
00:46:23 Q -- Storytelling [1] via light and camera
00:48:27 Q -- Vibrancy via Color Correction
00:49:52 Q - Particles in Cinema 4D get you far
00:49:58 Q -- Impressive simplicity, Storytelling [2]
00:50:52 Q - Cineversity, best to learn particles
00:51:50 Q - Any need for Houdini, new C4D particles
00:52:27 Q - X-Particles vs C4D New Particles
00:53:22 Q - Vignetting in the shot, answered in chat
00:53:59 Big Bang Snow Globe
00:55:00 __ Force, Turbulence [3]
00:55:56 __ Color Mapper [2]
00:56:45 __ RS Tag, scale Particles
00:57:17 __ MG Tracer, Twist Deformer
00:59:04 __ Tip - Particles Deforming via Caching
00:59:34 __ Vlad’s experience with Cache
01:00:32 __ Redshift rendering
01:01:32 Q - Exporting Particles to Houdini
01:02:46 Q - Additive Glowing via Shader
01:03:57 Q - Object color to particles
01:05:50 Q - Vlad’s Specs
01:08:18 Space Rain on Dark Planet
01:10:22 __ Preview Simulation
01:11:13 __ Importance of light, Volume
01:12:17 __ RS Camera, Bokeh
01:13:02 __ Summary
01:14:00 Wrapping up, mini Housekeeping
01:15:04 Thank you and bye
1 view
1709
509
2 months ago 00:47:22 20
Recursive Subdivision with Cinema 4D Scene Nodes
2 months ago 00:04:00 1
How a Pump Shotgun Works
2 months ago 00:09:52 10
How to Combine 3D Renderings with Runway AI | Workflow Guide