[Kotey Annan] How to model, texture and render a cheeseburger - Part 7/22
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📃 Оригинальное описание:
In this sixth lesson, I finalize the sculpting of the top bun.
COURSE PLAYLIST
Course Playlist (Link: )
Part 1: Course overview & reference study
Part 2: Maya Scene Preparation
Part 3: Blocking out silhouette and primary forms
Part 4: Continuing silhouette and primary form block-out (
Part 5: Finishing primary forms blockout (
Part 6: Finalizing, merging and polishing top bun (
Part 7: Finalizing top patty (
Part 8: Finalizing top cheese, sauce and cucumbers (
Part 9: Fleshing out the detail of the bottom half (
Part 10: Merging for cohesion and creating fluid meshes (
Part 11: Testing fluid meshes and retopologizing entire asset (
Part 12: UVing, baking Maps and material setup (
Part 13: Painting base color for the top bun (
Part 14: Painting subsurface for the burger
Part 15: Painting transmission for fluid meshes, cucumbers and onions
Part 16: Painting roughness for the burger
Part 17: Exporting finished maps & assembling the materials in Maya
Part 18: Assembling final render in Blender 4
Part 19: Assembling final render in Unreal Engine 5
Part 20: Bonus: simulating fluids with Bifrost in Maya
CHAPTERS
Intro
Sculpting the bulbly forms at the bottom of the patty
Adding some noise to each patty chunk
Using Nanomesh to add gutty lumps
Using Alpha 16 as a base for the burnt top
Repairing top sauce and cheese
Using damn standard to break up detail from Alpha 16 a
smoothing bulby masses at the bottom
detailing the burnt top and bottom with Alpha 08 and color spray
Using dam standard to break up the burnt top some more
Using clay build up to refine the bulby forms at the bottom of the patty
Cleaning up the top and bottom of the patty
Spotting and repairing an weave-like artifact on all the pieces
Coating the patty with a final noise pass
Adding some more personality to the top and bottom
Resurfacing and projecting detail onto final pieces
Doing some cleanup after projection
Extracting charred meat
scattering a custom alpha with color spray
Repairing an error from the projection stage
Merging charred meat geometry
Deformation contrast
Repairing another error from the projection stage
Back to deformation contrast
Ending and summary
BPR renders of work in progress
Cheeseburger reference images
***
Main Cheeseburger reference photo by Eiliv-Sonas Aceron on Unsplash &-lettuce-pu6b4yIlQF4
2nd cheeseburger photo photo by Pizza cone & Hamburguesas Fric&eli on facebook
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