[Kotey Annan] How to model, texture and render a cheeseburger - Part 3/22

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Kotey Annan» (@KoteyAnnan). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: In this third lesson, I start blocking out the silhouette and primary forms of the cheeseburger 3d model. COURSE PLAYLIST Course Playlist (Link: ) Part 1: Course overview & reference study Part 2: Maya Scene Preparation Part 3: Blocking out silhouette and primary forms Part 4: Continuing silhouette and primary form block-out ( Part 5: Finishing primary forms blockout ( Part 6: Finalizing, merging and polishing top bun ( Part 7: Finalizing top patty ( Part 8: Finalizing top cheese, sauce and cucumbers ( Part 9: Fleshing out the detail of the bottom half ( Part 10: Merging for cohesion and creating fluid meshes ( Part 11: Testing fluid meshes and retopologizing entire asset ( Part 12: UVing, baking Maps and material setup ( Part 13: Painting base color for the top bun ( Part 14: Painting subsurface for the burger Part 15: Painting transmission for fluid meshes, cucumbers and onions Part 16: Painting roughness for the burger Part 17: Exporting finished maps & assembling the materials in Maya Part 18: Assembling final render in Blender 4 Part 19: Assembling final render in Unreal Engine 5 Part 20: Bonus: simulating fluids with Bifrost in Maya CHAPTERS intro Importing real world scale markers into zbrush Quick overview of zbrush settings Reference sheet overview Lesson plan of action Blocking out the bottom bun Blocking out burger patties & fine tuning work in progress Blocking out the top bun & fine tuning work in progress Blocking out the pickles & fine tuning work in progress Isolating the silhouette for inspection & fine tuning work in progress Carving out silhouette of split in the back of the top patty Extracting & blocking out cheese on top of the top patty Extracting & blocking out cheese between top and bottom patty Plan to split the top patty Next lesson Overview Tutorial series resources free on Turbosquid Polyhaven HDRIs *** Studio small 08 by Sergej Majboroda Brown Photostudio 02 by Sergej Majboroda Christmas Photo Studio 03 by Sergej Majboroda Pretville Cinema by Dimitrios Savva & Jarod Guest Royal Esplanade by Greg Zaal Fireplace by Greg Zaal Blaubeuren Night by Andreas Mischok Lauter Waterfall by Andreas Mischok Black Granite Textures Sources *** Cheeseburger reference images *** Main Cheeseburger reference photo by Eiliv-Sonas Aceron on Unsplash &-lettuce-pu6b4yIlQF4 2nd cheeseburger photo photo by Pizza cone & Hamburguesas Fric&eli on facebook
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