Texturing M4 Assault Rifle Weapon in Substance Painter and Blender - (Part 3)
After modeling our M4 weapon in Blender , it’s time for texturing in Substance Painter! In this video I present the whole process of texturing the weapon - i.e. Game Ready M4 Assault Rifle Gun with attachments such as Operator Reflex Sight, Suppressor, Vertical grip, Iron Sight, 30-rounds magazine and stock based on the XRK M4 weapon from Call of Duty Modern Warfare - Warzone.
I use Substance Painter for baking the mesh maps (Normal, World space normal, Curvature, AO, Position and Thickness) as well as texturing the model.
Inspect the model on Sketchfab:
The complete model creation process:
► (Part 1) - Modeling Low Poly Model:
► (Part 2) - Modeling High Poly Model UV Unwrapping:
► (Part 3) - Texturing in Substance Painter:
My social media:
► ArtStation:
► Sketchfab:
Project Info:
► Real time spent on optimizing, baking and texturing: 24 hours
► Everything done in Substance 3D Painter Blender .
Timestamps:
0:00 Separating elements for baking
2:08 Optimizing Low Poly
5:57 Fixing UVs after optimization
9:52 Test Baking
10:02 Fixing Mirrored UVs
10:38 Creating Text Maps
12:35 Baking Normal Map
12:57 Fixing artifacts after Baking
13:39 Adding Text & Details to Normal
18:36 Creating Logo and Icons
19:51 Adding Text & Details to Normal
27:58 Baking other maps based on Normal map
29:10 Texturing!
37:26 Fixing UVs
38:12 Texturing!
55:03 Adjusting colors
55:30 Fingerprints
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