Blender Modeling - M4 Assault Rifle Weapon - High Poly Model + UV Unwrapping - (Part 2)

In this video I present the timelapse of modeling a high poly model and unwrapping the low poly mesh for Game Ready M4 Assault Rifle Gun with attachments (Operator Reflex Sight, Suppressor, Vertical grip, Iron Sight, 30-rounds magazine and stock) based on the XRK M4 weapon from Call of Duty Modern Warfare - Warzone. I used two techniques of creating high poly mesh. The first is a very cool method (introduced by Chamferzone) using remesh and corective smoothness modifiers. The second method is standard Bevel Subdiv. Inspect the model on Sketchfab: The complete model creation process: ► (Part 1) - Modeling Low Poly Model: ► (Part 2) - Modeling High Poly Model UV Unwrapping: ► (Part 3) - Texturing in Substance Painter: My social media: ► ArtStation: ► Sketchfab:
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