Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial
Water simulations in 3Ds Max no plugins needed!
Max liquids was introduced in version 2018 based on bifrost it’s a very capable water solver to simulate liquid such as water, honey, beer and much more!
You can use it for your archviz projects or for vfx water simulations such as ocean and rivers.
Follow the steps shown in this short tutorial:
* create a liquid object and open the simulation view.
* Go to emitters and change icon type to custom.
* Add custom emitter object and choose your water source.
* Add colliders and choose your scene objects you want the water to collide with.
* Navigate to solver parameters panel and uncheck Delete Exceeding Particles, this will disable deleting extra water particles over time.
* Go to Transport Steps and increase Adaptivity to 0.5 and Min Transport Steps to 150, increasing this value will help stopping fast particles passing through solid objects without effecting the simulation time.
* Now start
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