(Saturn homebrew) 2019-05-24 - Z-Treme Engine real hardware test

Quick real hardware test (using a usb capture device). I am testing the shading effects and multiplayer (there is no player model yet, which is why you don’t see each other). I also only had 1 pad for this test... so only player 2 is moving around. The textures are now 64x64 (vs 32x32 in other videos) and I don’t use SGL anymore for rendering, only my own code. This allows way better shading and much faster rendering (preclipping disable trick, that only few games used, such as Sonic R and Burning Rangers,
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