A real-time GPU based ray tracer running in OpenGL Compute Shaders.
This project was heavily inspired by Antichamber. It was made as a one man project over 6 weeks for one of my courses while studying game development/computer engineering.
1 view
17
3
5 months ago 00:54:11 2
Building a 1996 Dual Pentium Pro NT Workstation PC!
11 months ago 00:12:25 1
Make Netflix Logo Animation - Adobe After Effects CS6 & Up (No Plugins)
1 year ago 00:30:26 1
🛠 Настройка After Effects для начинающих. Что тыкать в первую очередь? Секретов нет! AEplug 279
1 year ago 02:36:08 1
Vulkan, Forging Ahead - SIGGRAPH 2023 BOF Session
1 year ago 00:01:32 1
OpenGL Ray Tracer With Portals Demo
1 year ago 00:01:08 1
You think you can take Krotchy down??
1 year ago 01:37:51 18
C++ OpenGL Tutorial - 55 - Ray Collisions
2 years ago 00:01:00 2
Wonderland: A Raycasting Voxel Engine | Dev Footage
2 years ago 00:03:23 1
(OpenGL) Voxel Ray Tracing Compute Flood Light on GPU
2 years ago 00:16:45 1
Процедурная 3D Графика. Ray Marching Tutorial [ OpenGL / GLSL ]
2 years ago 00:03:33 1
This new shader and engine will change Minecraft Ray Tracing forever