Houdini Particles in UE5 | Houdini to Unreal Engine 5 Rendering Tutorial

Support on Patreon: Learn to render POP or Vellum particle simulations from Houdini in Unreal Engine 5 by going through Niagara, UE5’s particle system. Set up lighting, cameras, and high quality render settings using UE5 ray tracing for VFX / motion graphics quality. This tutorial is aimed at intermediate Houdini users who are new to Unreal Engine. SideFX Labs is required to follow along. Houdini to Niagara Plugin: UE5 and Houdini project files and all assets used are available here. Free with code: UERENDER: The simulation setup used in this video comes from a Houdini tutorial by Entagma: This setup is generally inspired by Maxim Zhestkov. Learn more about the Houdini to Niagara workflow from Simon Verstraete at SideFX Labs: Unreal Engine 5 / Houdini Tutorial: Easy Houdini to UE5 Rendering Chapters: 00:00 - Intro 00:08 - Houdini Export 01:53 - Create Unreal Project 02:13 - Houdini to Niagara Plugin 02:50 - UE5 Project Settings 03:43 - Import Simulation 03:59 - Simulation Setup in Niagara 06:40 - Make a Level 06:57 - Level Sequence 08:08 - Post Process Volume (control motion blur and exposure) 08:59 - Material Creation 09:50 - Use Houdini Particle Color 10:32 - Particle Cast Shadow 10:47 - Color Tint Control 11:27 - Maxim Zhestkov 11:32 - Color Ramp Control 12:46 - Lights and Camera 13:59 - Render Setup 14:37 - Outro Instagram - Behance - Artstation -
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