Switching Topology on Blendshapes with StickToSurface Node

In this video, we will show you how to change topology on dozens of blendshapes automatically using the new StickToSurface node. Imagine you have a set of blendshapes or characters created in one topology and later you decide to modify or completely change the topology on all the models. You will learn how to make it automatically in minutes without having to re-wrap every model. We will use a set of 45 FACS expressions of an actor and convert them into MetaHuman topology. To do that we will wrap the MetaHuman mesh to the target actor in a single expression and propagate this change to all the expressions using the StickToSurface node. Find out more Wrap tutorials on our website: 0:00 - Introduction 0:38 - Fast topology switching with StickToSurface node 2:40 - Accurate matching between topologies with CartoonWrapping and point correspondences 4:48 - Fixing wrapping artifacts with Brush node 7:18 - Precise topology transfer with Stick
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