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BLENDER TODAY #215
BLENDERHEADS! Documentary
CYCLES
Use faster and exact GGX VNDF sampling algorithm
temporarily disable AMD Vega GPU rendering due to compiler bug
update Intel Graphics compiler to on Windows
fix rendering with Nishita Sky Texture on Intel Arc GPUs
Switch microfacet code to non-separable shadowing-masking term
WORKBENCH
Workbench Next Rewrite of the Workbench engine using C and the new Draw Manager API
SCULPT & PAINT
3DTexturing: Improve fix seam bleeding for manifold parts of mesh
Sculpt: PBVH node splitting for texture paint
Sculpt: Resolve `Shift R` shortcut conflicts
Sculpt: Add numpad aliases for number keymap entries in expand modal map
UV
UV: add “similar object“ and “similar winding“ to uv “select similar“
GREASE PENCIL
GPencil: Change range for Length value in Simplify modifier
Gpencil: Expose stroke and point time properties to API
VSE
Sequencer: Improve Image Transform Quality When Exporting
ImBuf: Limit transform region to pixels that are affected by the transformation
VSE: Handle drivers when duplicating strips
VSE: Add Update scene frame range operator
COMPOSITOR
Metal: Realtime compositor enablement with addition of GPU Compute
EEVEE
Metal: Optimize shader local memory usage
NODES
Node Editor: Controlled node link swapping
Skip sorting in topology nodes if possible
Optimize start point case of Points of Curve node
don’t show warning in modifier with multiple geometry inputs
Fix T98594: missing uv editor redraw with geometry nodes modifier
MODELING
Mesh: Add operator to flip quad tessellation
Merge By Distance: Optimize algorithm to find duplicate polygons
Transform: fix use of “snap_point“ property
I/O
USD import: Support importing USDZ
Enable USD Preview Surface import by default
USD import unused materials
Fix T103984: USD exports pass usdchecker
USD IO CI Tests
POTPOURRI
PyAPI: Generic UIList for CollectionProperties
Python API: add a method for reordering modifiers
ADD-ON
GPencil Tools: Layer navigator
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