Ornatrix for Maya/V-Ray/Arnold: Hair for games(realtime hair). Part 3

A tutorial series about the creation of Real-time hair by using Ornatrix Maya and Vray / Arnold. Part 3. Previous parts: - Part 1 - - Part 2 - In this part we will talk about: - bake ROOT and ID in Arnold Render by using AOV’s - bake ROOT, ID, AO in V-Ray in one pass by using ExtraTex Render Element - create a basic shape of eyebrows and their low-poly copy More tutorials: - Ornatrix → - V-Ray → - Maya → Video content: 0:00 - Demonstration of what will be in this part. 0:23 - Baking of ROOT and ID-maps in Arnold Render. 1:51 - Baking ROOT, ID and AO in one pass in V-Ray by using Render Element - V-Ray Extra Tex. 4:34 - Why I don’t bake DIRECT MAP for scalp in V-Ray? 5:34 - What does the texture rendering scene for the hair-planes look like? 6:27 - Creating a basic eyebrow shape. 10:04 - Lowpoly copy of eyebrows to add volume in real-time engines. 11:26 - How to
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