Blender 2.8 Character Modeling - Part 5 of 8: How to Retopologize a Character

Part 5 of 8 of a character modeling series where we retopologize our character mesh. I go over the built-in Blender add-on F2, the built-in Blender feature Voxel Remesh, and the external third-party add-on Retopoflow in the video. Chapters 0:00 Introduction 0:35 Retopology Methods 1:26 Retopology using F2 Add-on 4:54 Retopology using the Retopoflow Add-on 5:45 Retopologizing the Body 14:15 Shrinkwrap the Low Poly Body to High Poly Sculpt 15:01 Retopologizing the Head 18:44 Shrinkwrap the Low Poly Head to High Poly Sculpt 18:58 Retopology using the Voxel Remesh Feature 20:42 Refine the Low Poly Mesh with Multi-Resolution Modifier 23:40 Wrap-up Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories -
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