Seaweed or Fish Animation Using Vertex Wave Shader Graph - Unity Tutorial

In this video we will show step by step how to create a seaweed or a fish animation using vertex wave shader graph, in this project we used HDRP pipeline but this will also work on URP. Download project files (Patrons only): This Shader Graph provided by our friend: Andre Vazquez. 00:00 Intro 01:09 Scene setup 02:10 Creating sine wave nodes based on Y axis 05:05 Adding time nodes 06:00 Creating wave mask 08:00 Adding depth wave nodes 09:45 Using the sine vertex wave concept to create seaweed and fish animation 10:34 Outro Learn more about waves and vibrations: Models: Seaweed: Fish: 🔻 “Sappheiros - Fading“ is under a Creative Commons license (CC BY 3.0) https
Back to Top