In this #Blender 2.8 video I show a #texturing technique with alpha masking. This means Im UV unwrapping a part of the mesh, the other UV island I map to transparent part and then I use the Alpha out put of the image texture node in the shader editor as a mask.
Whit this you can use a copy of the image and texture paint it with erase alpha, to create a decal for your mesh.
The Fire warning texture can be downloaded here:
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Albert Wesker - Back From The Dead
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Пейте этот напиток каждый день, чтобы уменьшить простату🙌
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