Blender 2.8 Texturing with Alpha Tutorial

In this #Blender 2.8 video I show a #texturing technique with alpha masking. This means Im UV unwrapping a part of the mesh, the other UV island I map to transparent part and then I use the Alpha out put of the image texture node in the shader editor as a mask. Whit this you can use a copy of the image and texture paint it with erase alpha, to create a decal for your mesh. The Fire warning texture can be downloaded here: See my social profiles here: I
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