❗ DISCLAIMER: Re-uploaded due to the original video being somehow *magically* deleted (I didn’t do it..) 😭
👋 Welcome to the Replication Series! This series covers how Unreal Engine handles Replication from the ground up starting with what replication is and how Unreal’s Client-Server model works and then moves on into more advanced topics.
📹 In this video we learn what replication is and how the server and client communicate with each other. We also look at how sprinting would be implemented in theory an