FluidNinja LIVE 1.8 - rivers, landscapes and underwater
SplineMesh-based simulated Rivers Landscape Components Underwater Caustics
1) 00:00 Intro
2) 00:26 Live 1.8 features, briefly: river geometry and materials, landscapes, underwater
3) 01:20 Usecase Level 17 QUICK RUN-THROUGH: large, medium and small scale rivers
4) 04:04 Tut: SplineMesh generator
5) 07:09 Tut: UV mapping types: Local UV - World UV
6) 07:44 Tut: Non-Interactive pattern generators (foam, caustics, tile)
7) 10:06 Tut: Interactive patterns (simulation )
8) 11:13 Stage-1: Large River - surface, underwater PostProcess
9) 13:00 Stage-1: Riverbed - Landscape Component
10) 15:50 Stage-2: Medium River - with surface MeshParticles
11) 18:21 Stage-3: Small River - using inverted density
12) 19:45 Stage-3: Small River - adding extra details to the normal map
13) 21:05 Stage-4 A,B: Small River - fixed location particles VS pawn-attached particles
14) 23:08 Stage-5: Small River - Collision Masking, Local Sim
15) 27:32 Usecase Level 15-D, Snowy hills - Landscape Component
16) 30:41 Underwater PostProcess Volumes and Materials
17) 31:36 Outro
FluidNinja LIVE Tutorials Playlist:
Live 1.7 - 1.8 dedicated YOUTUBE playlist:
Live 1.7 playable DEMO exe:
Homepage:
Twitter:
FluidNinja LIVE Showcases Playlist
For baking fluids, see NinjaTools:
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