CRYENGINE Environment Editor Tutorial - Part 4: HDR and Filters

Watch the latest installment in our expansive, in-depth environment editor series, which shows you how to create beautiful worlds with CRYENGINE. Your host is our Learning Manager Brian Dilg. 0:00 - Intro 0:21 - HDR defined 0:29 - Dynamic exposure in human visual perception 1:46 - Link between auto exposure and field of view 3:34 - Gamut and out of gamut tones 3:57 - How HDR and tone mapping work 4:12 - Seeing a game world without HDR 5:40 - Balancing interior and exterior and exterior light levels 6:28 -
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