The In-depth Lighting and Environment Guide for a Game in CRYENGINE

Lighting Artist Lars Hofrichter delivers a must-watch presentation featuring CRYENGINE’s powerful lighting and environment tools. 00:00:00 - Editing shaders 00:00:42 - The Environment Editor 00:01:27 - Curve editor and dynamic time of day 00:02:21 - Enabling volumetric fog 00:05:59 - Sun specular multiplier 00:06:51 - Skybox settings 00:07:38 - Setting up a skybox texture in Photoshop 00:09:11 - Creating the sky material 00:09:33 - Fine tuning skybox materials in environment editor 00:11:39 - Volumetric fog settings in environment editor 00:12:50 - height (top) - volumetric fog 00:13:35 - density (top) - volumetric fog 00:14:01 - global density - volumetric fog 00:14:56 - global fog and interiors - volumetric fog 00:15:47 - Ramps with global - volumetric fog 00:17:11 - Fog color (atmosphere) - volumetric fog 00:17:47 - Anisotropy (atmosphere) - volumetric fog 00:18:43 - Color (sun radial) - volumetric fog 00:19:08 - Anisotropy (sun radial) - volumetric fog 00:19:33 - Radial blend factor - volumetric fog 00:
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