Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 1 of 3)

This is an unofficial Atomontage Engine technology preview/video-blog #1 (part 1 of 3). Sorry for the low quality -- it was shot with a video-camera. The video demonstrates some of the real-time capabilities of the engine. The static scene was generated in AE built-in content generators. It was generated with 16bit colors and without any super-sampling as well as without multi-sampling. All that resulted in the numerous small-scale artifacts. The generation took about 10 hours on two cores of an Intel(R) P7550 CPU so the generator is obviously not well optimized. Atomontage Engine renders complex scenes on per-pixel geometry details in real-time. The renderer is accelerated and the engine provides some of the effects that are common in GPU-based solutions. Some of the basic features of the engine are presented here including Depth-of-Field effect which blurs the voxels in close-ups, the Bloom effects which reduces apparent voxelization in views with a bright background, as well as t
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