[Galatea Project - Procedural Scattersky]

Music contributed by () In this video, I’m showing off a significant new feature I’ve been working on: a proper day/night cycle with a procedurally generated scattersky using Rayleigh and Mie algorthims. All this is made in the Godot engine. Clouds will be coming soon. I still have some issues with characters being lit in these lighting conditions, but I’m hoping to get them resolved soon too. ()
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