0:00 Rumba at Annecy’s MIFA
0:05 Live sculpt animation
0:22 Effective sticky deformer
0:36 Organise your layers in groups
0:41 New dynamic layers edition system
0:48 Asset layers
0:58 New posing Tools
1:13 New graph editor tools
1:15 Full animation flip and mirror
1:22 Export your animation to Maya
1:30 Unbaked and editable animation from Rumba in Maya
1:35 Import your animation from Maya
1:42 Recover your keys and tangents
1:48 Complex Maya rig support
1:58 Credits
Credits :
* Seed Modeling and Rigging by Alexis Blanchard, Surfacing by Jean-Michel Bihorel
* Robot Modeling by Matthieu Millot, Rigging by Alexis Blanchard, Surfacing by Jean-Michel Bihorel
* Pumpkin Modeling and Rigging by Méliane Saintilan Piel, Surfacing by Hugo Dumont
* Inspector Gadget Modeling and Rigging by Marie Le Néel, Surfacing by Lucie Mosseron
* Shark man Modeling & Surfacing by Hugo Dreux, Rigging by Méliane Saintilan Piel
* Solid Snake Modeling & Surfacing by Romain Gueusset, Rigging by Méliane Saintilan Piel
* Loukoum & Moldy Modeling & Surfacing by Marion Denis, Rigging by Yann Genty
* Dragon Modeling and Rigging by Truong cg artist
* Spiderman Modeling by Yanin Srisarntiwong Rigging by Jirawat Srisarntiwong
* Animations by Camille Campion
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