Dolphin 5.0 (dev build 12309) Luxor: Pharaoh’s Challenge Nintendo Wii in 1080p HD.
The Dolphin emulator is officially available for Windows, Mac, Android, and Linux.
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I’m starting in on testing out North American, European, and Australian only (i.e. English language only) Wii games in alphabetical order like I’ve done for a handful of other systems. I’m not entirely sure if I’ll be doing the entire library or not as it is quite the task... we’ll see!
Showing off gameplay of Luxor: Pharaoh’s Challenge for the Nintendo Wii using the Dolphin Wii / Gamecube emulator for Windows (version ). With Dolphin you can play the best Wii games, such as Mario Galaxy 1 and 2, The Legend of Zelda: The Twilight Princess, Metroid Prime 3: Corruption, Super Smash Bros. Brawl, Kirby’s Return to Dream Land, New Super Mario Bros. Wii, Wii Play, and Mario Kart Wii.
PC: i7-4770 CPU, 16GB DDR3 RAM, NVIDIA GTX 970 GPU
Options - Configuration - General:
[x] Enable Dual Core (speed)
[x] JIT Recompiler (recommended)
Options - Configuration - Audio:
[x] DSP HLE Emulation (fast) -- Sometimes I’ll use the the DSP LLE Recompiler if I experience audio issues with HLE
Audio Backend: XAudio2
Options - Graphics Settings - General:
Backend: Direct3D 12 -- I’ll sometimes test out OpenGL if D3D has issues (or if the Dolphin Wiki recommends it)
[x] V-Sync
[x] Synchronous or Synchronous (Ubershaders) -- The ubershaders option provides for better performance on high end machines. I sometimes use it, but a lot of the time I’ll just stick with the default Synchronous option.
Options - Graphics Settings - Enhancements:
Internal Resolution: 4x Native
Anti-Aliasing: None
Anisotropic Filtering: 1x (unless otherwise noted on the Dolphin Wiki for a particular game)
[x] Scaled EFB Copy
[x] Force 24-Bit Color
[x] Disable Copy Filter
As for Per-Pixel Lighting, Force Texture Filtering, and Disable Fog, they might be needed on a game-by-game basis. Once again, check the Dolphin Wiki for each game.
Options - Graphics Settings - Hacks:
[x] Ignore Format Changes
[x] Store EFB Copies to Texture Only
Some games will need Skip EFB Access from CPU, but it can also break others. Check the Dolphin Wiki on a per-game basis.
Texture Cache: Fast -- Some games need this set to Safe though
[x] Fast Depth Calculation
[x] Disable Bounding Box
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Intro BGM: “NINTENDO Mii Theme (Trap Remix)“
Outro BGM: “Super Mario World Dubstep ▸ Game Over – Akosmo Remix ~ GameChops Spotlight“
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This video is meant for educational purposes. MumboJumbo and Nintendo are the authors of this game for the purpose of copyright. All rights reserved.