98 Cold Acid Flask Falconer - Corruption 596 Harbinger Of Destruction | Last Epoch 1.1 Cycle 2 Day 4
This cunt isn’t that bad, ko breath is easy to predict and everything else you can dodge easily and leech back up.
I’m going full vit idols. A good investment anyways, paid 800k for a 5% health/28 hp idol which will probs be 5m later.
Damage atm is around 1/4 of what you could probably get with ucenui’s sphere (you’d need attunement slam on snowblind to adjust attunement equal to int), full dot slams, cold res stack and throwing attack speed on both rings so a long way to go. If you go the distance you can easily get the damage to push 2k corruption this cycle. Missed 3 t7 dot slams to date. Bout 800k down the drain.
Survivability is nowhere near as good as what it was last cycle. Smoke traps node / broken explosive trap survivability is DEAD. I reckon 60% sheet dodge would make it feel nice. Currently only at 36%. May ditch the dodge stack idea and just whore vit throwing leech. TBA.
Build could be gg’d. Can’t avoid elemental koes btw. You will get 1 shot by stuff like frost breath in high corruption. Can’t dodge those. The ward build lowkey could facetank those, will see how much ward we can get later this cycle. If you’re struggling to stay alive, get your life pool up and bleeding heart will shoot it right back up and you’ll never have to press pot.
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Character profile:
Streaming this week:
Base 1.1 life build:
Note: a crystal wand is taken over Frozen Ire for the 60 mana early. Once you get T7 throwing cost red rings, swap to frozen ire. Gives more frostbite base dam even unslammed. Wand and all res blessing temporarily.
Aspirational 1.1 life build:
Starter filter:
Endgame filter:
Written guide:
Mattjestic reviewed the life build:
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Cycle 2 changes:
BUFFS
- Frostbite now deals 50 damage (from 36) 🤑🤑🤑 % damage increase.
- Alchemical Proficiency (the flask mana reduction node) now also grants 3% more damage per point. We normally don’t run it but it now gives 15% damage with a 5 node investment. Will need to lose some flask travel speed to max it though but that won’t affect our dps. Also debilitate is our only source of frailty in the setup which is a huge defensive loss so might need to add that back and only run 3-4 AP.
- Haste, Frenzy, and Immobilize can no longer be replaced by stacks with a lower remaining duration (e.g. a Haste effect with 4 seconds remaining cannot be replaced by a new one with a 2 second duration)
- Snowblind: Now also grants chill immunity. Now also grants 16-24% more armor against chilled enemies. Now also grants 16-24% more armor against blinded enemies.
NERFS
- Gustborne Guard ward nerf by 50%. “Gustborne Guard converts the health gain from Healing Gust to ward at 50% reduced effect (from no reduction).”
- Smoke Trap’s chance to grant Dusk Shroud per second spent arming is now 30% (from 40%). It was due but still broken.
- Fixed a bug where traps triggered to explode by exceeding the maximum active trap limit had an unintentionally high chance to trigger gaining Dusk Shroud from the Smoke Traps node. This is expected to significantly reduce the amount of Dusk Shroud stacks gained in typical use cases.
- Frostbite Shackles: Now grants 1% ward retention per 2% uncapped cold resistance (from 1% ward retention per 1% uncapped cold resistance).
- Snowdrift: Now grants 1% cold penetration with Frostbite per 10% freeze rate multiplier (from 2% per 10%). Nerf to all frostbite builds but we still get double cold pen from Knowledge of Immunity x Snowdrift.
Full patch notes:
Used Pyrosu & Paay’s gold maker filter last cycle. Join their discord for up-to-date fanmade filters here:
ATB
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Discord: juse3161
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#coldacidflask #coldacidflaskfalconer #vialofvolatileice #frostbitefalconer #lastepoch #lastepochcycle2 #corruption600 #harbingerofdestruction #harbingerfightlastepoch
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