Make a custom gamepad cursor using Unity’s New Input System. This way you can navigate UI using a controller similar to a mouse.
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Thanks GeekZebra for helping make this video possible!
*Sorry for the desk noises, the mic is really sensitive and setting the controller up and down is not helping.
►🔗 Relevant Video Links 🔗
ᐅ Virtual Mouse Input System Documentation
@1.1/api/
ᐅ Kenney - Crosshair Pack
In this video I show you how to make a gamepad virtual mouse cursor that can navigate around the scene and interact with the UI. This works with the new input system, any canvas scale and canvas type, the PlayerInput component, and you can adapt it further to fit your needs easily.
We use a gamepad or controller and pi
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