Fixing Lightmap Bleeding Part 1

In the first of this two-part Unreal Tips & Tricks tutorial, we’ll demonstrate the different steps to solve light bleeding and get the best lighting results in Unreal Engine. We’ll be using Revit to show you how to correctly prepare your assets before exporting your data in order to avoid any light baking issues. For additional help, see the documentation: Lightmass Portals: Lightmap Density view mode: htt
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