Source Lighting Bugs

A little different to my normal stuff, but I figured you’d be getting bored of the graphs and figures. Time to take a look at the limitations and failures of the Source engine. Check out the new graphical features here: #hammer 0:24 - Why mapping for Source is such hard work 0:39 - Methods of calculating lighting 1:46 - Broken props since latest update and how to fix it 2:37 - Other problems with fast lighting 2:46 - Real-time shadows 3:12 - Flickering / tog
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