A little different to my normal stuff, but I figured you’d be getting bored of the graphs and figures. Time to take a look at the limitations and failures of the Source engine.
Check out the new graphical features here:
#hammer
0:24 - Why mapping for Source is such hard work
0:39 - Methods of calculating lighting
1:46 - Broken props since latest update and how to fix it
2:37 - Other problems with fast lighting
2:46 - Real-time shadows
3:12 - Flickering / tog