Finally, a trequel to madness transportation.
Please read:
This video is a mix of Blender 3d and Adobe Animate animations.
It shows that, in fact, mixing 3d elements with 2d animation is an extraordinary and practical requesting but still feasible task.
Here I wanted to repeat in Blender the style of madness combat original parts (5-10) created by Krinkels(), namely: a two-color environment of the main color and shadow, outline and sky.
Environment - created with Blender’s toolkit.
Coloring - specially customized scene lighting and shader for mountains and ground.
The outline is a non-photorealistic Freestyle engine in the same blender, and I want to tell you a little more about it:
To simplify the rendering, the blender has a “View Layers“ function that works similarly to layers in Photoshop, animate, and others. In some cases, it can be used, and in some cases-irrationally.(I used them here, that’s why the glass and agents don’t cast shadows LOL) And on these separat
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