ShadowZone KSA Developer Reveals Future for Kerbal Space Program Successor
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A big thanks to Dean Hall, CEO of Rocketwerkz, the development studio behind Kitten Space Agency (KSA), a new spiritual successor to Kerbal Space Program.
Interview with Dean Hall
Why make a KSP successor?
How much experience do you have in KSP?
The rights to KSP have been sold. Are you worried?
BRUTAL, the technical framework behind KSA
Did KSP unity specialists have trouble working with BRUTAL?
Removing stuff to create more
HarvesteR developing for KSA
When will KSA turn from tech demo to game?
What is instantiable physics?
Different laws of physics for different planets and solar systems
How to avoid the problems KSP made?
Why kittens? Are they here to stay?
Talking about DayZ and abandoning projects
How will KSA earn money?
How man original KSP developers are working on KSA?
When will the money run out?
How much influence does Tencent have?
Console input for players and modders
How KSA is able to be so performant
No vehicles yet, using comets to test maneuver nodes
Parts will be in first early access version
Fictional solar system, real solar system maybe
Foundations for KSA multiplayer
Multiplayer will focus on coop gameplay
Dedicated servers, KSA should live on even when Rocketwerkz is dead
Expectation management
Who tells Dean Hall “No“?
Final Thoughts
#kittenspaceagency #ksa #kerbal
🠴Interested in the vehicles I make in Kerbal Space Program? Check out my KerbalX🠶
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Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video ga
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[ShadowZone] KSA Developer Reveals Future for Kerbal Space Program Successor