This is my result rig from two amazing CG society workshops:
Rigging Techniques: Cartoon to Realistic - by Nico Sanghrajka
Character Facial Rigging for Production - by Wade Ryer
I had lots of fun and learned a lot during the process of rigging this.
Some of Beet features include:
- stretchy ik/fk limbs with elbow lock and adjustable length.
- Bendy limbs and spine.
- Shoes and hoodies rig to fake collision with body.
- Cloth wrinkle baked in as blendshape
- Full facial rig includes micro controller