Nagging_Nagrom Backrooms Ambience. (Level 253) (Turn Up Volume)
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Hello fellow wanderers, here is the Ambience of Level 253 I hope that you enjoy it!
Level 253 is an expansive level compiled of 5 different types of areas known as ‘stores’, that vary in size and shape, but all have an underlying sense of unease. It is debated if these stores should be classified as one individual level,1 but the fact they all carry similar themes and properties is why they are all included in this article. The further the wanderer travels, the more dangerous and horrific the stores get. It is worth warning this level describes a graphic sense of unease, and focuses on topics such as body dysphoria, depression, anxiety and describes unsettling events. Reader discretion is advised.
The first store most wanderers encounter is the ‘Road Stop Shop’, a typical British convenience store found commonly next to gas stations in the Frontrooms. This store has a dark, dingy feeling to it. The walls are plain white, and the floor has a tile pattern. The lights are turned off, and no entity resides in this store. The Road Stop Shop is the smallest store on Level 253 therefore items on sale are very limited. The products include: newspapers,2 an affluence of Almond Water, Dumb Gum, Lucky O’ Milk and confectionary items such as chocolate and bags of candy. It is important to note that a lot of the confectionary products in the Road Stop Shop are vile-tasting and mouldy, therefore as one would expect it is ill-advised to consume these foods.
The majority of people who have seen, held, or even tried to take a bite out of these foods describe a peculiar sense of self-consciousness wash over them. One anonymous wanderer reports the feeling as “Having the urge to gag and to throw the food away. Whether it was from the horrible smell of the mould or something else, I don’t know!”
In the Road Stop Shop there is a small bathroom located in the corner behind the magazines. It has a distinct vomit stench, and is not an advised place to visit due to the general lack of hygiene.
The wanderer has two ways to leave The Road Stop Shop. They can either exit Level 253 as a whole by taking money from the counter, which will transport them to any unsafe level, or they can continue their journey throughout the level by opening a stiff grey door behind the counter which will take them to The Sartorial Stitch.
The first room in Practical Provisions.
Being the third store in Level 253, Practical Provisions is the first part of the Level that contains threats to human life. It is a cramped hardware store, consisting of three rooms. Wooden planks on the floor have been shown to be very creaky, counters have piles upon piles of sawdust, scrap paper, empty glue pots, screwdrivers and saws piled on top of one another. The store also is very cold, and people regularly report feelings of tiredness and dizziness.
Empty cardboard boxes are stacked on top of each other in rickety and unstable ways and wooden planks are laying carelessly on the floor. Due to all of this clutter, it creates many hazards for walking wanderers, despite the level not being as dark as others. Wanderers should walk carefully in this store. To add to the hazards, Practical Provisions has a very musty feel, the floor is covered in sawdust, and any surface is coated in a thick layer of dust.
In the corners of this level, particularly damp areas, a dense infestation of crawlers can be found. It is recommended to stay far away from these if possible, as they are highly infectious.
The actual store itself still has many intact items on the shelves. Plastic bags hanging on the walls are filled with screws, bolts, doorknobs, but when opened, items are damaged and have a suspicious green substance growing on them. The green substance is gooey in texture and can even bubble after contact. If you touch this green substance, wash it off immediately. The substance is highly corrosive and can kill a wanderer within two hours.
A few seconds after entering this store, wanderers develop a cough that slowly gets worse throughout the store. The longer the wanderer stays in the store the worse the cough and cold gets. Even staying for just about 30 minutes can have the wanderer coughing non-stop, feeling dizzy, and becoming sweaty and cold. A few cases even show wanderers passing out from tiredness. To exit and progress to the next store, wanderers must crawl through one of the cub
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