Abstract Heightfield Terrain | Live Stream 2022 09 06

Patreon Scene File: 04:55 Creating the initial heightfield 05:45 Using VOPs to modify heightfields 09:30 Shaping heightfields using bias and gain 22:40 Using additional noises to distort terrains 30:07 Setting up cameras 39:48 Transferring heightfield values to a grid 40:54 Cutting the grid based off of heightfield elevation values 43:00 Calculating distance to borders 57:00 Creating a flow noise based on surface distance 1:05:20 Coloring the flow values 1:20:00 Rendering 1:22:00 Setting up lights 1:26:00 Shader based bump mapping to add detail 1:30:00 adjust main sun light direction 1:37:30 adjust anisotropic highlight direction in shader 2:14:27 wrapping up and adjusting redshift postFX
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