[Stephan Anemaat - VR Game Developer] How to make a MODULAR STAMINA SYSTEM in Unreal Engine 5 | Part 1
🎯 Загружено автоматически через бота:
🚫 Оригинал видео:
📺 Данное видео принадлежит каналу «Stephan Anemaat - VR Game Developer» (@stephananemaat). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал.
✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его.
🎮 Игра: Unreal
📃 Оригинальное описание:
Creating a Robust and Modular Stamina System in Unreal Engine 5 - Part 1
Free project files: !ApmLFVkjsfZAmrN55nVXBuuw2n1beQ?e=xshtyv
License included: Free for personal or commercial use (without attribution) in an end product (game). Redistributing and/or selling the project file or the code content (whether modified or in it’s original form) is prohibited.
Link to Part 2:
Link to Part 3:
Link to Part 4 (Bug Fix):
Chapters:
- Introduction
- Summary of what we’ll cover.
- Setting up UI and HUD
- Creating the Stamina Component
- Setup initial character references
- Create Sprint Input Action and Input Mapping Context.
- Create “Start Sprinting“ function.
- Create “Stop Sprinting“ function.
- Recap
- Outro
Video Description:
In this Unreal Engine 5 tutorial series, learn how to create a robust and efficient stamina system that you can easily attach to any character class as an active component.
Part 1 covers:
- Setting up a basic UI element to provide visual feedback on the character’s stamina drain and regeneration
- Creating the stamina active component and attaching it to the third person character
- Configuring initial character references
- Adding sprinting functionality to the character
- Implementing start and stop sprinting functions
The stamina system built in this tutorial is more advanced than many others, properly handling cases like:
- Preventing stamina drain when the character is holding the sprint key but not moving
- Stopping stamina drain and starting regeneration if the character bumps into obstacles while sprinting
- Exhausting the character and preventing sprinting when stamina is fully depleted
By the end of part 1, you’ll have a working sprinting ability hooked up to the stamina system. In future parts, we’ll implement the stamina drain, regeneration, exhaustion, and HUD.
Don’t miss part 2 where we’ll get into the core stamina mechanics. Like and subscribe for more UE5 tutorials!
#ue5 #unrealengine5 #gametutorial
30 views
14
6
3 months ago 00:25:13 30
[Stephan Anemaat - VR Game Developer] How to make a MODULAR STAMINA SYSTEM in Unreal Engine 5 | Part 1