STM32 Graphics: How to Cache Bitmaps Stored on an SD Card, Part 2
Find more information:
Documentation:
X-CUBE-TOUCHGFX:
Learn how to cache the bitmaps stored in non-memory mapped memory such as an SD card.
In part 1, we saw how to set up the SDMMC peripheral and add a FatFs file system to the STM32F746 TouchGFX template. In this second part, we’ll see how to cache the bitmaps stored on the SD card into the SDRAM.
00:00 Introduction to Part 2
00:36 STM32CubeIDE - Bitmap cache configuration
03:01 STM32CubeIDE - Cache strategies
04:45 STM32CubeIDE - Linker configuration
06:28 STM32CubeIDE - BlockCopy method modification to read bitmaps on the SD card
08:53 STM32CubeIDE - Project build
Development board used:
Microcontroller used:
Creating a File System on an SD card:
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