Posing ZBrush Characters with Character Creator & AccuRiG | Pose Tools & Pose Link Tutorial
With the new Pose Tools plug-in for Zbrush alongside the Pose Link plug-in for Character Creator 4, Zbrush artists now have a more optimized workflow option for bringing character models into ZBrush and posing them using fully-functional HIK bone structure courtesy of AccuRIG. In this tutorial, you’ll learn about this workflow and how you can utilize the massive motion library and motion tools to customize your character’s poses in Zbrush.
00:00 Intro
00:21 Basic Setup
02:08 AccuRIG
05:00 Relink
05:22 Sending Pose
05:38 Editing Pose
10:54 Save & Reopen Project
*00:42 The (total) lowest subdivision level of ZBrush model should be less than 300K quad, or 600K triangle in order to make it work for AccuRIG.
*02:09 The original character sent from ZBrush has the pivot on the center, so you will see it’s mid-way on the floor, you don’t need to move it up now, because once getting into the AccuRIG mode, the character will be moved up to stand on the ground automatically.
*Note: Assets shown in this tutorial serve only as reference material.
*Free Download*
▪ Character Creator to ZBrush Posing pipeline (Pose Link & Pose Tools plugin)
▪ Character Creator
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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