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Designing a Physics Engine in 5 minutes ►
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CHAPTERS
0:00 - Recap
1:14 - How to design an API
2:52 - 2D Physics Engine design
9:02 - Pointers and ownership semantics
13:00 - Using std::weak_ptr to be “safer“
14:39 - More physics
16:42 - Spatial partitioning for optimization
22:55 - Be careful when trying to optimize!
26:37 - Physics solvers
31:50 - Final thoughts and extra challenges
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